![]() ![]() (I believe the correct (and original) minesweeper engines would prevent the node revealing chain reaction).Įven the first online minesweeper link has a bizarre bug. What should happen if you reveal the corner node and it does not contain a mine, and the three flags surrounding it do not actually have mines either? It’s a weird edge case that I wouldn’t expect to occur naturally, but is precisely the type of case I want my engine/tests to consider. Imagine a corner tile (or Node as I prefer) surrounded by flags. If you google minesweeper and play the game on the 2nd link, you may encounter one of the first bugs/edge cases I came across. Minesweeper/solver is simple to learn, but brutally and deceptively difficult to implement There are three main overlapping drivers for this project now a matrix/linear algebra based solver, a desire for blazing performance, and learning/using SIMD/instrinsics. To this day, I’m still not sure I understand the true scope of a probabilistic solver.Īnyway, after writing a ton of code and eventually getting bored, I needed to think of something to renew my interest in continuing this project. I did not realize at the time what a rabbit hole this would take me down. I also wanted to experiment with automated testing, since my programming career has not yet afforded that possibility.Īfter the initial engine was created along with a suite of tests, I figured it only made sense to take a stab at implementing an automated solver. (Whether someone has taken on that endeavor, I don’t know). I wanted to contribute my first open source project and NuGet package that someone could actually use and implement a full minesweeper game with. The initial goal of this project was just to create a simple minesweeper engine containing all the required game logic, but without the UI. Probably best to limit the scope, since this has already taken vastly longer than originally anticipated. If I do ever get around to it, it will definitely be with Unity though. It’s really just a combination of not wanting to play from the CLI or build out a front end. It seems somewhat ironic to spend countless hours programming such an iconic game and never bother to manually play it. I have never actually played a single minesweeper game using this engine Once you have all your lands open, by all means, go for it.MSEngine ZA Ultra My journey creating a zero allocation minesweeper engine and solverīefore I begin this series of posts documenting this project, I have a confession to make. Blue Depth will use up a lot of keys that you should hang onto for opening lands, and the rewards are really not worth it. Until you are in the higher levels and swimming in keys, avoid this event. Here's a "Minesweeper solver" to help you with it, Kraken Event It explains the game and you can practice. If you've never played Minesweeper, try out an online version for practice. Even if you don't win the game, you still get items. Do it as soon as you can as it gives you an advantage. Opening this area costs 1000 keys but it is worth it. You get Rubies, Gold, and Energy from this mini-game. When you are finally ready to merge all of them, it should only take a few minutes at most. You cannot merge unfinished buildings, even accidentally. To avoid that, use the trick mentioned above of 'pausing' your build with under 30 seconds left. There is nothing more annoying than accidentally merging buildings as you drag something else over them, especially a Liquid Rainbow. an immediate fast forward for a 2 minute build will cost you 10 coins, but if you wait until 1:55 build time it will merely cost 5 coins. If you want to use the fast forward ('>') to build an item, don't do so immediately and instead wait a bit. To get 17 Indigo Keys you need 36 Azure Keys. To get 8 Pink Keys you need 17 Indigo keys. To get 3 Purple Keys, you need 8 Pink Keys. Working our way backwards, to get 1 Flying Key you need 3 Purple Keys. Let's calculate how many keys you are going to need. In our example, you already have the first three keys. The chart only deals with merges resulting in whole numbers.Īs an example, let's say you are trying to build the highest key available which is the Flying Key. Use the chart below as a guide to plan and calculate your merges. Although you may have a few leftovers after a merge, you can end up with more items at the end if you save up and merge in bulk. You are not limited in how many items you can merge at one time as long as all the items are identical. In this game, you can merge just about anything, including keys and coins. ![]()
0 Comments
Leave a Reply. |